Project: Binate [C#, Unity, Mobile]
Binate is an Endless Runner, where you control 2 cubes and navigate them through an endless generating platform. Collect coins while trying not to fall behind and spend them on cool abilties and colours for your cubes.
Coming soon to iOS & Android
Project: Quest 4 Pants [C#, Unity, PC]
A small 2D top-down puzzle game, where you must collect & craft items to make yourself a pair of pants.
Made for fun and to try the new tilemap system in Unity.
Project: Extraterrestrial Transmissions [C#, Unity, PC]
A game developed at the Global Game Jam in Melbourne, with a 2 day time frame. Contact your alien friends to invite them to your camping party.
Project: Whimsical Wares [C#, Unity, PC]
Designed and developed in a 6 month time frame as a 2nd year student project. Developed for iOS and Android. Build up a store to sell equipment to customers and earn your self enough money to pay rent.
Project: Rattos With Hattos [C#, Unity, PC]
A co-op or singleplayer game made at a 2.5 day Game Jam. Take control of 2 rats in a factory to fulfill the food orders.
Project: Voxit - Voxel Editor [C++, PC]
Voxit is a voxel editor I made in C++ with OpenGL for fun. Its main forcus was to export to a 3D model format to work with Unity.
Project: RCEngine - Windows Command Prompt 2D Game Engine [C++, PC]
A Small 2D Engine built inside the Windows 10 command prompt, made for fun.
Project: 2 Million Particles Demo [C++, PC]
A particle system I made in OpenGl, demonstrating 2 million particles at 60fps using GPGPU.
Project: Shader Work [C++, GLSL, PC]
Here is where I will be showing off the shaders I write, in GLSL and in Unity.
An interactive 2D shadow casting demo I made with WebGL.