This is a rendering engine I've been working on since roughly 2020, off and on in my free time.
It is written in C++ and using OpenGL for its graphics API, but would like to support DirectX 12 in the future.
It uses a small variety of other helpful libraries (ImGUI, GLM, Assimp... etc), but I try to write most stuff myself.
Some of the features in my engine include:
Some features I would like to add in the future:
The source code can be found on my Github here.