Hello! I'm Rhys Boer


I'm a software engineer from Melbourne Australia, working at Torus Games.

While working at Torus Games, I worked a lot in Unity and some in Unreal 4/5, as well as a few in-house C++ engines.
I've worked a lot with porting games to consoles, including PS4/5, Xbox One, Xbox Series S/X, and the Nintendo Switch.
My main languages are C++ and C#, but I also have experience in many others including Python, Lua, Java, and many more.

Jump over to the Projects tab to check out all of the things I've done both professionally and in my free time.
Or check out the Change Log below to get a quick rundown of what I've been up to in recent years.






A showcase of my personal projects I've worked on back in 2019



Change Log:

- 2023 -

[ADDED] ...... LEGO 2K Drive
[ADDED] ...... World War Z: Aftermath port to nextgen


- 2022 -

[ADDED] ...... Matchpoint: Tennis Championships


- 2020 -

[WORK] ...... Started working at Torus Games.
[UDATED] ...... Base Engine
[ADDED] ...... Voxit Craft
[ADDED] ...... My Mods
[ADDED] ...... My Shaders


- 2019 -

[ADDED] ...... 2D Shadow Casting Demo
[ADDED] ...... 2 Million Particles Demo
[ADDED] ...... Voxit Editor
[ADDED] ...... Binate
[ADDED] ...... RCEngine


- 2018 -

[ADDED] ...... Quest 4 Pants
[ADDED] ...... Extraterrestrial Transmissions
[ADDED] ...... Blog


- 2017 -

[ADDED] ...... Whimsical Wares
[ADDED] ...... Rattos With Hattos
[ADDED] ...... OpenGL Engine
[CREATED] ...... This site.